Responsible Gear Attempt 1.10 patch notes – All characters buffs and nerfs

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Though there’s no new characters, what we have gotten as a substitute is a complete lot of stability updates. Nearly all characters have seen some sort of change, whether or not that’s a buff or a nerf. They’re all getting some sort of change, the vast majority of that are largely buffs. Whatever the character’s replace, they may all – little doubt – profit from the all-round updates to the mechanics.

One of many most important modified come sin the type of changes to throws, throw techs, Roman Cancels, leaping assaults, Faultless Protection, projectiles and anti-airs. As you possibly can see, there’s a complete lot that’s being modified, and would possibly even change some character’s playstyle.

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The Responsible Gear Attempt replace 1.10 is stay on October fifteenth.

The patch notes have been launched forward of the Responsible Gear Attempt 1.10 replace. The replace is ready to launch on Friday, October fifteenth.

Basic fixes

One of many most important fixes is that gamers will see a discount in loading instances as soon as they begin the sport.

Urgent the triangle button in the principle menu shows any tournaments open to entry and routinely matches gamers with their opponents throughout these tournaments.

Some projectile particular strikes have much less restoration, making them simpler to make use of in impartial.

Many characters can now deal extra harm then earlier than on Counter Hit. A bug the place characters hit by a Counter throughout slowdown was later than supposed has been mounted. The visible counter hit impact has additionally been adjusted.

Anti-air assaults have been buffed. That means it’ll be even simpler to incorporate particular strikes in your air combos. Included on this, profitable throws now not improve the Wall Break worth.

Character adjustments

As beforehand talked about, all of the characters might be seeing a reasonably large change to their playstyle. With new adjustments carried out to present a smoother and higher playthrough. You may learn extra particulars about every characters’ adjustments right here. Within the meantime, right here’s every little thing condensed down!

Anji Mito

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Sprint
– Decreased the higher hurtbox immediately after the animation begins.

Grounded throw
– Elevated horizontal blowback.

Standing far Slash
– Decreased the decrease hitbox and hurtbox.

Crouching Punch
– Decreased startup.

Ahead Punch
– Elevated the hitbox in entrance.

Ahead Heavy Slash
– Anji is now not in counter hit state after the lively frames finish.

Shitsu
– Decreased startup.
– Decreased restoration.
– Decreased hitstop on the primary hit.

Fuujin
– Decreased startup.
– Elevated base harm scaling.

Issokutobi
– Anji is now not in counter hit state throughout animation.

Kou
-Added Guard Crush impact to second hit.
– Decreased the horizontal distance the opponent is shipped flying again on second hit.

Issei Ougi: Sai
– Now not can conflict.

Axl Low

GG

Sprint
– Decreased the higher hurtbox proper after the animation begins.

Air Throw
– Mounted a bug the place the compelled base harm scaling wouldn’t be utilized.

Crouching Kick
– Decreased Startup.

Crouching Slash
– Elevated base harm scaling.

Ahead Punch
– Made the opponent float larger.

Soar Slash
– Elevated startup.
– Decreased lively frames.
– Expanded hurtbox in entrance.

Soar Heavy Slash
– Decreased hitbox in entrance and behind.
– Elevated knockback.

Soar Mud
– Decreased lively frames.
– Decreased hitbox and hurtbox.

Sickle Flash
– Axl is now in a counter hit state till the animation ends.
– Elevated conflict degree.

Rainwater
– Axl is now not in a counter hit state after the lively frames of the assault.

Sickle Storm
– The projectile now not reduces the variety of assaults to the opponent when it hits something aside from the opponent.

Chipp Zanuff

GG

Crouching Heavy Slash
– Decreased the horizontal distance the opponent is shipped flying again.

Soar Heavy Slash
– Chipp is now not in a counter hit state after the lively frames of the assault.

Alpha Blade (Diagonal)
– Elevated startup.
– Adjusted the motion velocity and blowback.
– Adjusted the motion velocity and blowback when bounding off the stage nook.

Aerial Alpha Blade (Diagonal)
– Decreased startup.
– Moved the hitbox additional again.
– Chipp is now in a counter hit state till the lively frames finish.

Shuriken
– Elevated the gap from which the assault connects.

Wall Run
– Chipp is now not in a counter hit state through the animation.

Facedown Knockdown
– Expanded the hurtbox upwards.

Faust

GG

Sprint
– Decreased the higher hurtbox immediately after the animation begins.

Standing Punch
– Decreased startup.

Ahead Punch
– Decreased the horizontal distance the opponent is shipped flying again.
– Expanded the hitbox in entrance.

Crouching Slash
– Elevated base harm scaling.
– Decreased the higher hurtbox through the finish of the lively frames.

Combine Combine Combine (every kind)
– Faust is now not in a counter hit state after the lively frames finish.
– Elevated base harm scaling.

Donut
– Lowered the possibility of the Donut showing when there’s already a Donut on display screen

Banana
– Lowered the possibility of the Banana showing when there’s already a Banana on display screen
– When throwing an merchandise, there’s now a set likelihood that the Banana will change into a Banana Peel.

Snip Snip Snip
– Decreased the horizontal distance the opponent is shipped flying again.
– Decreased restoration.
– The opponent will now not enter Afro state resulting from an merchandise impact throughout this transfer.

Love
– The properties now change when activated whereas in Afro state.
– Faust now stays in counter hit state till the top of the animation.

Afro
– Prolonged the time till it disappears after touching the bottom.
– Now not enters Afro state throughout sure animations.

W-W-What May This Be?
– Decreased restoration.

Giovanna

GG

Sprint
– Sped up the timing when it may be canceled into different actions

Standing Kick
– Adjusted blow again

Standing shut Slash
– Elevated knockback

Standing far Slash
– Decreased the decrease hitbox and hurtbox.

Crouching Slash
– Expanded higher hitbox.
– The second hit now triggers a counter impact.

Ahead Punch
– Now floats the enemy up larger

Sepultura
– Elevated base harm scaling.

Trovao
– Elevated base harm scaling.

Sol Nascente
– Moved the hitbox of the preliminary a part of the assault upwards.

Ventania
– Now floats the enemy when any hit aside from the ultimate one hits a grounded opponent.

Goldlewis Dickinson

GG

Sprint
– Decreased the higher hurtbox immediately after the animation begins.

Crouching Punch
– Decreased startup.

Ahead Punch
– Now makes the opponent float larger.

Aerial Behemoth Storm
– The trajectory now adjustments when activated above a set motion velocity.
-When activating 47896 + HS, the counter hit state now ends when the lively frames do.
– When activating 21478 + HS, the counter hit state now ends when the lively frames do.
– When activating 69874 + HS, the motion velocity is now the identical as different Behemoth Storm variations.

Skyfish
– Decreased startup when activating at a Safety Stage above 2.
– Can now cancel the motion by urgent the S button when activating at a Safety Stage above 2.

Burn It Down
– Elevated conflict degree.

I-No

GG Strive I No PV 02 20 21

Standing Far Slash
– Decreased startup.
– Expanded hitbox in entrance.

Ahead Punch
– Now floats enemy up larger.

Antidepressant Scale (all variations)
– Elevated startup.
– diminished restoration.
– Elevated motion velocity of the hitbox.
– Decreased hitstop.
– Sped up the timing when the variety of assaults will increase.
– Made it simpler to change the trajectory by inputting up or down.

Sultry Efficiency
– Elevated base harm scaling.

Jack-O Valentine

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Sprint
– Decreased the higher hurtbox immediately after the animation begins.

Standing Heavy Slash
– Adjusted motion velocity.

Crouching Slash
– Elevated base harm scaling.

Ahead Punch
– Decreased horizontal distance the opponent is shipped flying again, whereas additionally floating them larger.
– Delayed the timing when the higher hurtbox shrinks.

Servants
– The Servants’ pushbox now disappears when the Servants vanish, stopping the opponent from being pushed away.
– Mounted a bug the place the Servants would behave unnaturally when Jack-O assaults a Servant underneath sure circumstances.
– When Jack-O prompts Roman Cancel whereas lifting a Servant, it now not causes a purple Roman Cancel.

Throw Servant
– Can now be activated by the diagonal enter as a substitute of solely ahead.

Aerial Throw Servant
– Can now be activated by the diagonal enter as a substitute of solely ahead.

Launch Servant
– Now not prompts when an upwards route is being inputted.

Get better Servant
– Now not prompts when an upwards route is being inputted whereas lifting a Servant.

Assault Command
– Now not prompts when an upwards route is being inputted whereas lifting a Servant.

Defend Command
– Now not prompts when an upwards route is being inputted whereas lifting a Servant.

Defend Command (Servant)
– Elevated conflict degree.
– Mounted a bug the place the invincibility state through the animation wouldn’t be processed correctly.

Countdown
– Now not prompts when an upwards route is being inputted whereas lifting a Servant.

Servant Shoot
– Expanded higher hurtbox and hitbox.
– Can now be canceled into Overdrives.

Perpetually Elysion Driver
– Can now be activated even whereas lifting a Servant.
– Elevated the gap from which the assault can join.
– Adjusted motion velocity.

Cheer Servant On
– Can now be activated whereas lifting a Servant.
– Mounted a bug the place Servants would behave unnaturally underneath sure circumstances.

Ky Kiske

GG

Ahead Heavy Slash
– Ky is now not in a counter hit state after the lively frames of the assault.

Shock State
– Elevated chip harm of the particular strikes and Overdrives throughout Shock State.

Stun Edge (all variations)
– Decreased hitstop.

Grounded Stun Edge (all variations)
– Elevated startup.
– Decreased restoration.
– Elevated motion velocity of the hitbox.

Stun Edge Charged Assault (all variations)
– Decreased hitstop.
– Decreased restoration.
– Elevated motion velocity of the hitbox.

Foudre Arc
– Elevated base harm scaling.

Sacred Edge (all variations)
– Elevated motion velocity of hitbox.

Sacred Edge (throughout Dragon Set up)
– Now not reduces the variety of assaults to the opponent when it hits something aside from the opponent.

Dragon Set up
– Elevated harm.
– The activation is now a extra highly effective assault when used throughout Shock State.

Dragon Set up (whereas activated)
– Elevated chip harm of particular strikes and Overdrives whereas Dragon Set up is activated.

Leo Whitefang

GG

Standing far Slash
– Sped up the timing when it an be adopted up with a Command Regular 4 (maintain standing far S or maintain standing HS).

Standing Heavy Slash
– Sped up the timing when it an be adopted up with a Command Regular 4 (maintain standing far S or maintain standing HS).

Ahead Punch
– Made the opponent float larger.

Ahead Heavy Slash
– Now floats opponent on grounded hit.
– Decreased the horizontal distance the opponent is shipped flying again.

Command Regular 4
– Elevated motion velocity.

Command Regular 5 (HS whereas holding far standing S or S whereas holding standing HS)
– Decreased restoration.

Soar Slash
– Leo is now not in a counter hit state after the lively frames finish.

Zweites Kaltes Gestober
– Elevated startup.
– Elevated base harm scaling.

Turbulenz
– Elevated base harm scaling.

Punch throughout Brynhildr Stance
– Now not may be soar canceled.

Blitzschlag
– Elevated base harm scaling.

Cancel Brynhildr Stance
– Leo is now not in a counter hit state through the animation.

Could

Guilty Gear Strive May New Game Expo11

Sweep
– Creates much less distance from the opponent on hit within the stage nook.

Ahead Punch
– Now floats opponent up larger, whereas additionally decreasing the horizontal distance they’re despatched flying again.
– Eliminated wall bounce impact.

Ahead Heavy Slash
– Sends opponent flying up upon grounded hit.
– Decreased the quantity of RISC degree lower.
– Decreased the quantity of combo blowback scaling improve.

Soar Slash
– Could is now not in a counter hit state after the lively frames of the assault.

Mr. Dolphin Horizontal (every kind)
– Elevated base harm scaling.
– Decreased the hitbox beneath.

Mr. Dolphin Vertical (every kind)
– Elevated base harm scaling throughout ascent.
– Decreased hurtbox above throughout ascent.
– Elevated distance from which the assault can join.

Millia Rage

GG

Standing Far Slash
– Decreased the decrease hurtbox and hitbox.

Crouching Punch
– Decreased startup.

Ahead Punch
– Decreased the horizontal distance the opponent is shipped flying again, whereas making them float larger.

Ahead Kick
– Can now be particular and tremendous canceled.
– The opponent is now compelled right into a crouching state on grounded hit.
– Now not expands Millia’s pushbox, stopping the opponent from being pushed away through the animation.
– Elevated restoration.

Ahead Heavy Slash
– Decreased startup of the second hit.

Soar Kick
– Can now be canceled with air again sprint.

Soar Slash
– Can now be canceled with air again sprint.

Soar Heavy Slash
– Can now be canceled with air again sprint.

Soar Mud
– Can now be canceled with air again sprint.

Turbo Fall
– Can now be canceled mid-animation with some particular strikes.
– Millia is now not in counter hit state through the animation.

Tandem High (S model)
– Decreased startup.

Iron Savior
– Mounted a bug which triggered unnatural habits underneath sure circumstances.

Mirazh
– Can now be canceled mid-animation with some particular strikes.
– Millia is now not in counter hit state through the animation.
– Adjusted motion velocity.
– Decreased the size of time throughout which she will be able to section by means of the opponent.

Lust Shaker
– Added knockback.
– Expanded decrease hurtbox and hitbox.
– Mounted a bug which triggered unnatural habits underneath sure circumstances.

Winger
– Expanded decrease hitbox whereas ascending.

Nagoriyuki

GG

Grounded throw
– Mounted a bug the place compelled base harm scaling wouldn’t be utilized

Aerial throw
– Adjusted the descent timing.

Ahead Punch
– Decreased the horizontal distance the opponent is shipped flying, whereas making them float up larger.

Blood Rage
– The hitbox can now not conflict or be mirrored.

Zarameyuki
– Decreased startup.
– Elevated the motion velocity of the hitbox.
– unified the dimensions of the conflict vary.

Kamuriyuki
– Elevated base harm scaling.

Shizuriyuki
– Can now comply with up with the second hit by urgent the HS button.
– Adjusted blow again, and so on. in accordance with adjustments to its operate.
– Decreased startup.
– The second hit now triggers a counter impact.

Potemkin

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Far Standing Slash
– Elevated rolling time.

Standing Heavy Slash
– Decreased the hurtbox in entrance.

Ahead Punch
– Can now be particular canceled.

Ahead Kick
– Decreased the quantity of RISC degree discount.
– Decreased the quantity of combo blowback adjustment improve.

Ahead Heavy Slash
– Decreased the hurtbox in entrance.

Soar Mud
– Can now be particular canceled when Potemkin lands.

Slide Head
– Potemkin is now not in counter hit state after the lively frames finish.
– The bottom cracks now not disappear through the lively frames.

F.D.B.
– Now triggers the counter impact.
– Now displays projectiles whereas holding down the S button.
– Elevated base harm scaling.

Garuda Influence
– Elevated base harm scaling.

Heavenly Potemkin Buster
– Elevated distance from which the assault connects.

Giganter Kai
– Decreased the hitbox of the projectile in entrance and behind.
– The interval earlier than an assault can hit once more after this connects with the opponent is now constant.

Ramlethal Valentine

guilty gear strive beta data revealed ramlethal was the worlds favorite character feature

Swords
– Mounted a bug the place the swords would assault in an unnatural route underneath sure circumstances.

Sprint
– Decreased the higher hurtbox immediately after the animation begins.

Standing far Slash
– Decreased knockback.

Standing Heavy Slash
– Elevated Knockback.

Ahead Punch
– Made the opponent float larger.

Soar Heavy Slash
– Elevated startup.
– Elevated knockback.

Soar Mud
– Elevated knockback.

Bajoneto (all variations)
– Mounted the placement on the bottom the place will probably be set after touching the stage nook.
– After sending out the sword, if Ramlethal takes harm earlier than it reaches the stage nook, the sword will now not explode when it reaches the stage nook.

Dauro
– Elevated base harm scaling.

Sildo Detruo
– Modified from an overhead to a mid assault.
– Decreased base harm scaling.
– Expanded decrease and behind hitbox.

Sildo Detruo
– Adjusted the motion velocity and blowback.
– Decreased restoration.
– The opponent is now compelled into crouching state on grounded hit.
– Added wall bounce impact.

Aerial Sildo Detruo
– Adjusted the motion velocity and blowback.
– Decreased restoration.

Sabrobato
– Elevated base harm scaling.

Erarlumo
– Can now not be sprint canceled on whiff
– When Roman Cancel is activated whereas sprint canceling this transfer, it would now be a blue Roman Cancel.
– Can now be particular canceled solely instantly after sprint canceling.

Erarlumo (First hit)
– Elevated assault degree.
– Decreased startup.
– Decreased restoration.
– Adjusted blowback.
– Sped up the timing when the follow-up is buffed.

Erarlumo (Second hit)
– Added Sprint cancel.
– Elevated assault degree.
– Decreased startup.
– Decreased restoration.
– Adjusted blowback.
– Sped up timing when follow-up is buffed.
– Sped up timing when the follow-up can be utilized.
– Eliminated Guard Crush impact.

Erarlumo (Third hit)
– Decreased startup.
– Elevated restoration.
– Adjusted blowback.
– Decreased knockback.

Calvados
– Elevated conflict degree.
– Decreased restoration.
– Added Guard Crush impact to remaining hit.

Sol Badguy

How To Beat Sol Badguy In Guilty Gear Strive

Ahead Punch
– Now floats the opponent up larger, whereas additionally decreasing the horizontal distance they’re despatched flying again.
– Eliminated wall bounce impact.

Ahead Heavy Slash
– Sol is now not in a counter hit state after the lively frames of the assault.

Bandit Revolver (every kind)
– The second hit can now be carried out with the Ok button
– Adjusted motion velocity and opponent blow again resulting from useful adjustments.
– Now triggers the counter impact.
– Lowered assault degree.
– Decreased restoration time.
– Expanded hitbox in entrance and beneath on the second hit.
– Elevated distance from which assault connects.
– Elevated base harm scaling.

Grounded Bandit Revolver
– Decreased startup time.

Bandit Bringer (every kind)
– Now triggers the counter impact.

Evening Raid Vortex
– Elevated base harm scaling.

Fafnir
– Elevated base harm scaling.

Facedown Knockdown
– Expanded hurtbox above.

Zato-1

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Sprint
– Decreased the higher hurtbox immediately after the animation begins.

Standing Punch
– Decreased startup.

Ahead Punch
– Decreased the horizontal distance the opponent is shipped flying again.

Ahead Kick
– Now may be particular and tremendous canceled.
– The opponent is now compelled into crouching state on grounded hit.
– Now not expands Zato’s pushbox, stopping the opponent from being pushed away through the animation.
– Elevated startup.

Eddie
– Decreased the quantity of gauge spent when controlling Eddie with 236 + assault button whereas Eddie is summoned.

Invite Hell
– Expanded the hitbox in entrance and behind.

Solar Void (all variations)
– Now not reduces the variety of assaults to the opponent when it hits something aside from the opponent.

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